Pieta

 

Reduced 3D model rendered with custom line shading algorithm in houdini, exported as vectors and laser etched on wood panel panted with acrylics.

Scan Cosmo Wendman
Laser  Gabriel Pulecio

 

Pieta | 30x40cm laser cut, wooden panel, acrylics

13Oct16 | Pieta

30x40cm laser cut, wooden panel, acrylics

Pieta | 30x40cm laser cut, wooden panel, acrylics

2Oct16 | Pieta

30x40cm laser cut, wooden panel, acrylics

Pieta | 30x40cm laser cut, wooden panel, acrylics

2Oct16 | Pieta

30x40cm laser cut, wooden panel, acrylics

category: mixMedia, tags , , , , ,

Warrior

 

3D model rendered in vectors and laser cut on a painted wood panel.

Laser  Gabriel Pulecio

Warrior | 30x60cm laser cut, wooden panel, acrylics

2Oct16 | Warrior

30x60cm laser cut, wooden panel, acrylics

Warrior | 30x60cm laser cut, wooden panel, acrylics

2Oct16 | Warrior

30x60cm laser cut, wooden panel, acrylics

Warrior | 30x60cm laser cut, wooden panel, acrylics

2Oct16 | Warrior

30x60cm laser cut, wooden panel, acrylics

category: photo, tags , , , , ,

Natural Glitch
Natural Glitch

29Sep16 | Natural Glitch

Natural Glitch

29Sep16 | Natural Glitch

Natural Glitch

29Sep16 | Natural Glitch

Natural Glitch

29Sep16 | Natural Glitch

Natural Glitch

29Sep16 | Natural Glitch

Natural Glitch

29Sep16 | Natural Glitch

category: image, tags ,

FaceCut

 

3D model rendered in vectors and laser cut on a painted wood panel.

Laser  Gabriel Pulecio

FaceCut | 30x40cm laser cut, wooden panel, acrylics

28Aug16 | FaceCut

30x40cm laser cut, wooden panel, acrylics

FaceCut | 30x40cm laser cut, wooden panel, acrylics

28Aug16 | FaceCut

30x40cm laser cut, wooden panel, acrylics

FaceCut | 30x40cm laser cut, wooden panel, acrylics

28Aug16 | FaceCut

30x40cm laser cut, wooden panel, acrylics

category: painting, tags , , , , ,

Finite Image Generator
Self Portrait | A single number that represents the sequential iteration of color variations, that make up a portrait in the given digital canvas. | USA | New York

30May16 | Self Portrait

A single number that represents the sequential iteration of color variations, that make up a portrait in the given digital canvas.

 

A fundamental artifact of any digital imaging device is that it samples an infinite reality and encodes it within a finite data-set. A digital image is stored as a series of color values, one value per pixel for monochromatic images and three for colored ones. Inevitably, the clarity of the image is limited by the size of its data. The experimental software FIG exploits the finite nature of such data-set and attempts to iterate through all the possible color combinations a digital canvas can hold. Since any image can be digitized, we can also assume that any and every representation can be found in one of these possible color combinations. FIG guarantees that with enough time, it will eventually generate every possible image.

Disclaimer – At the present time this only works in a theoretical level, due to the vast amount of possible color combinations a typical digital image can hold. As the image gets bigger, the possibilities increase at an exponential rate (Color combinations = colorDepth ^ pixels). For reference, even when iterating 60 times per second, it would require a little less than 10 billion years (or almost the age of the known universe) to go through all the posible images of an 8×8 pixels image with just 2 colors. For example this smiley icon 8x8 pixels x 2 colors Smiley face is iteration number 18429783006733130751 and it would take ~9.74 billion years to be seen.

As the processing power of computers keeps increasing, we may eventually be able to brute force the generation of all images and filter the meaningful ones out of the chaos. In a potential future version of this software, the output images can be passed into an image recognition algorithm which would identify, aggregate and categorize human recognizable results and allow us to see everything that can be seen.

Could this ever challenge human creativity?
Who would own the intellectual property of all the pictures?

 

 

For more information and to use the Finite Image Generator, please visit fig.ch3.gr

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